Tugas 13 - Unscramble

 

Unscramble

MainActivity.kt

package com.example.unscramble

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material3.Surface
import androidx.compose.ui.Modifier
import com.example.unscramble.ui.GameScreen
import com.example.unscramble.ui.theme.UnscrambleTheme

class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
enableEdgeToEdge()
super.onCreate(savedInstanceState)
setContent {
UnscrambleTheme {
Surface(
modifier = Modifier.fillMaxSize(),
) {
GameScreen()
}
}
}
}
}

WordsData.kt

package com.example.unscramble.data

const val MAX_NO_OF_WORDS = 10
const val SCORE_INCREASE = 20

// Set with all the words for the Game
val allWords: Set<String> =
setOf(
"animal",
"auto",
"anecdote",
"alphabet",
"all",
"awesome",
"arise",
"balloon",
"basket",
"bench",
"best",
"birthday",
"book",
"briefcase",
"camera",
"camping",
"candle",
"cat",
"cauliflower",
"chat",
"children",
"class",
"classic",
"classroom",
"coffee",
"colorful",
"cookie",
"creative",
"cruise",
"dance",
"daytime",
"dinosaur",
"doorknob",
"dine",
"dream",
"dusk",
"eating",
"elephant",
"emerald",
"eerie",
"electric",
"finish",
"flowers",
"follow",
"fox",
"frame",
"free",
"frequent",
"funnel",
"green",
"guitar",
"grocery",
"glass",
"great",
"giggle",
"haircut",
"half",
"homemade",
"happen",
"honey",
"hurry",
"hundred",
"ice",
"igloo",
"invest",
"invite",
"icon",
"introduce",
"joke",
"jovial",
"journal",
"jump",
"join",
"kangaroo",
"keyboard",
"kitchen",
"koala",
"kind",
"kaleidoscope",
"landscape",
"late",
"laugh",
"learning",
"lemon",
"letter",
"lily",
"magazine",
"marine",
"marshmallow",
"maze",
"meditate",
"melody",
"minute",
"monument",
"moon",
"motorcycle",
"mountain",
"music",
"north",
"nose",
"night",
"name",
"never",
"negotiate",
"number",
"opposite",
"octopus",
"oak",
"order",
"open",
"polar",
"pack",
"painting",
"person",
"picnic",
"pillow",
"pizza",
"podcast",
"presentation",
"puppy",
"puzzle",
"recipe",
"release",
"restaurant",
"revolve",
"rewind",
"room",
"run",
"secret",
"seed",
"ship",
"shirt",
"should",
"small",
"spaceship",
"stargazing",
"skill",
"street",
"style",
"sunrise",
"taxi",
"tidy",
"timer",
"together",
"tooth",
"tourist",
"travel",
"truck",
"under",
"useful",
"unicorn",
"unique",
"uplift",
"uniform",
"vase",
"violin",
"visitor",
"vision",
"volume",
"view",
"walrus",
"wander",
"world",
"winter",
"well",
"whirlwind",
"x-ray",
"xylophone",
"yoga",
"yogurt",
"yoyo",
"you",
"year",
"yummy",
"zebra",
"zigzag",
"zoology",
"zone",
"zeal"
)

GameScreen.kt

package com.example.unscramble.ui

import android.app.Activity
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.safeDrawingPadding
import androidx.compose.foundation.layout.statusBarsPadding
import androidx.compose.foundation.layout.wrapContentHeight
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.Button
import androidx.compose.material3.Card
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.MaterialTheme.colorScheme
import androidx.compose.material3.MaterialTheme.shapes
import androidx.compose.material3.MaterialTheme.typography
import androidx.compose.material3.OutlinedButton
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.material3.TextFieldDefaults
import androidx.compose.runtime.Composable
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.dimensionResource
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.input.ImeAction
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.lifecycle.viewmodel.compose.viewModel
import com.example.unscramble.R
import com.example.unscramble.ui.theme.UnscrambleTheme

@Composable
fun GameScreen(gameViewModel: GameViewModel = viewModel()) {
val gameUiState by gameViewModel.uiState.collectAsState()
val mediumPadding = dimensionResource(R.dimen.padding_medium)

Column(
modifier = Modifier
.statusBarsPadding()
.verticalScroll(rememberScrollState())
.safeDrawingPadding()
.padding(mediumPadding),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {

Text(
text = stringResource(R.string.app_name),
style = typography.titleLarge,
)
GameLayout(
onUserGuessChanged = { gameViewModel.updateUserGuess(it) },
wordCount = gameUiState.currentWordCount,
userGuess = gameViewModel.userGuess,
onKeyboardDone = { gameViewModel.checkUserGuess() },
currentScrambledWord = gameUiState.currentScrambledWord,
isGuessWrong = gameUiState.isGuessedWordWrong,
modifier = Modifier
.fillMaxWidth()
.wrapContentHeight()
.padding(mediumPadding)
)
Column(
modifier = Modifier
.fillMaxWidth()
.padding(mediumPadding),
verticalArrangement = Arrangement.spacedBy(mediumPadding),
horizontalAlignment = Alignment.CenterHorizontally
) {

Button(
modifier = Modifier.fillMaxWidth(),
onClick = { gameViewModel.checkUserGuess() }
) {
Text(
text = stringResource(R.string.submit),
fontSize = 16.sp
)
}

OutlinedButton(
onClick = { gameViewModel.skipWord() },
modifier = Modifier.fillMaxWidth()
) {
Text(
text = stringResource(R.string.skip),
fontSize = 16.sp
)
}
}

GameStatus(score = gameUiState.score, modifier = Modifier.padding(20.dp))

if (gameUiState.isGameOver) {
FinalScoreDialog(
score = gameUiState.score,
onPlayAgain = { gameViewModel.resetGame() }
)
}
}
}

@Composable
fun GameStatus(score: Int, modifier: Modifier = Modifier) {
Card(
modifier = modifier
) {
Text(
text = stringResource(R.string.score, score),
style = typography.headlineMedium,
modifier = Modifier.padding(8.dp)
)

}
}

@Composable
fun GameLayout(
currentScrambledWord: String,
wordCount: Int,
isGuessWrong: Boolean,
userGuess: String,
onUserGuessChanged: (String) -> Unit,
onKeyboardDone: () -> Unit,
modifier: Modifier = Modifier
) {
val mediumPadding = dimensionResource(R.dimen.padding_medium)

Card(
modifier = modifier,
elevation = CardDefaults.cardElevation(defaultElevation = 5.dp)
) {
Column(
verticalArrangement = Arrangement.spacedBy(mediumPadding),
horizontalAlignment = Alignment.CenterHorizontally,
modifier = Modifier.padding(mediumPadding)
) {
Text(
modifier = Modifier
.clip(shapes.medium)
.background(colorScheme.surfaceTint)
.padding(horizontal = 10.dp, vertical = 4.dp)
.align(alignment = Alignment.End),
text = stringResource(R.string.word_count, wordCount),
style = typography.titleMedium,
color = colorScheme.onPrimary
)
Text(
text = currentScrambledWord,
style = typography.displayMedium
)
Text(
text = stringResource(R.string.instructions),
textAlign = TextAlign.Center,
style = typography.titleMedium
)
OutlinedTextField(
value = userGuess,
singleLine = true,
shape = shapes.large,
modifier = Modifier.fillMaxWidth(),
colors = TextFieldDefaults.colors(
focusedContainerColor = colorScheme.surface,
unfocusedContainerColor = colorScheme.surface,
disabledContainerColor = colorScheme.surface,
),
onValueChange = onUserGuessChanged,
label = {
if (isGuessWrong) {
Text(stringResource(R.string.wrong_guess))
} else {
Text(stringResource(R.string.enter_your_word))
}
},
isError = isGuessWrong,
keyboardOptions = KeyboardOptions.Default.copy(
imeAction = ImeAction.Done
),
keyboardActions = KeyboardActions(
onDone = { onKeyboardDone() }
)
)
}
}
}


@Composable
private fun FinalScoreDialog(
score: Int,
onPlayAgain: () -> Unit,
modifier: Modifier = Modifier
) {
val activity = (LocalContext.current as Activity)

AlertDialog(
onDismissRequest = {
},
title = { Text(text = stringResource(R.string.congratulations)) },
text = { Text(text = stringResource(R.string.you_scored, score)) },
modifier = modifier,
dismissButton = {
TextButton(
onClick = {
activity.finish()
}
) {
Text(text = stringResource(R.string.exit))
}
},
confirmButton = {
TextButton(onClick = onPlayAgain) {
Text(text = stringResource(R.string.play_again))
}
}
)
}

@Preview(showBackground = true)
@Composable
fun GameScreenPreview() {
UnscrambleTheme {
GameScreen()
}
}

GameUiState.kt

package com.example.unscramble.ui

data class GameUiState(
val currentScrambledWord: String = "",
val currentWordCount: Int = 1,
val score: Int = 0,
val isGuessedWordWrong: Boolean = false,
val isGameOver: Boolean = false
)

GameViewModel.kt

package com.example.unscramble.ui

import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.lifecycle.ViewModel
import com.example.unscramble.data.MAX_NO_OF_WORDS
import com.example.unscramble.data.SCORE_INCREASE
import com.example.unscramble.data.allWords
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.update


class GameViewModel : ViewModel() {

private val _uiState = MutableStateFlow(GameUiState())
val uiState: StateFlow<GameUiState> = _uiState.asStateFlow()

var userGuess by mutableStateOf("")
private set

private var usedWords: MutableSet<String> = mutableSetOf()
private lateinit var currentWord: String

init {
resetGame()
}


fun resetGame() {
usedWords.clear()
_uiState.value = GameUiState(currentScrambledWord = pickRandomWordAndShuffle())
}


fun updateUserGuess(guessedWord: String){
userGuess = guessedWord
}

fun checkUserGuess() {
if (userGuess.equals(currentWord, ignoreCase = true)) {
val updatedScore = _uiState.value.score.plus(SCORE_INCREASE)
updateGameState(updatedScore)
} else {
_uiState.update { currentState ->
currentState.copy(isGuessedWordWrong = true)
}
}
updateUserGuess("")
}


fun skipWord() {
updateGameState(_uiState.value.score)
updateUserGuess("")
}

private fun updateGameState(updatedScore: Int) {
if (usedWords.size == MAX_NO_OF_WORDS){
_uiState.update { currentState ->
currentState.copy(
isGuessedWordWrong = false,
score = updatedScore,
isGameOver = true
)
}
} else{
_uiState.update { currentState ->
currentState.copy(
isGuessedWordWrong = false,
currentScrambledWord = pickRandomWordAndShuffle(),
currentWordCount = currentState.currentWordCount.inc(),
score = updatedScore
)
}
}
}

private fun shuffleCurrentWord(word: String): String {
val tempWord = word.toCharArray()
tempWord.shuffle()
while (String(tempWord) == word) {
tempWord.shuffle()
}
return String(tempWord)
}

private fun pickRandomWordAndShuffle(): String {
currentWord = allWords.random()
return if (usedWords.contains(currentWord)) {
pickRandomWordAndShuffle()
} else {
usedWords.add(currentWord)
shuffleCurrentWord(currentWord)
}
}
}


Komentar

Postingan populer dari blog ini

Tugas 12 - Dessert Clicker

EAS - UniTrack